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Takeshi Yamato
ALA Biomedical
4
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Posted - 2011.11.30 12:29:00 -
[1] - Quote
Minmatar used to be bad, but after many buffs they have a few advantages too many. It's not any particular area, it's all the advantages taken together. It used to be the case that the unique advantages were justified by low dps, but that's no longer the case today. |

Takeshi Yamato
ALA Biomedical
6
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Posted - 2011.12.02 20:38:00 -
[2] - Quote
Nikollai Tesla wrote:Question Minmatar, is this working as intended?
Clearly, Minmatar pilots are just better players than everyone else 
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Takeshi Yamato
ALA Biomedical
6
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Posted - 2011.12.02 21:08:00 -
[3] - Quote
Lili Lu wrote:Oh hey, final blows, from a weapons system known for a high rate of fire (and thus chances to get on that final blow) and ships that typically use them.
The dev who equated higher rate of fire to more killing blows is wrong. At least, attributing this large of a discrepancy to only higher rate of fire is wrong.
If you were to test different weapon systems with equal dps and different rates of fire against targets randomly varying amounts of hitpoints (HP equaling 20 to 1000 sec of dps or so), they would all end up with the same percentage of killing blows given enough test runs. In practice, there may be a slight advantage to higher rate of fire due to pods or ships that tend to get one volleyed, but it would never be this large of a difference. |

Takeshi Yamato
ALA Biomedical
7
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Posted - 2011.12.04 10:45:00 -
[4] - Quote
Mfume Apocal wrote:Emily Poast wrote: Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game. You realize Hail still has a falloff and tracking penalty, yes?
Hail does not have a falloff penalty. It has an optimal penalty which is nearly irrelevant on autocannons. |

Takeshi Yamato
ALA Biomedical
11
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Posted - 2011.12.05 08:17:00 -
[5] - Quote
Quote:The ONLY HARD EVIDENCE that matters is the killboard. It shows what it shows. Both sides need to acknowledge the FACTS and move on from the arguments. Instead, why dont some of you intrepid souls start a 40 page thread and use the same verve and vigor and multi-quotation skills to come up with a SOLUTION to the issue (Which I would state as: Generally, Matar and Amarr have a good line up of pvp ships, Caldari have a few. Outside of some niche ships (Myrm and Taranis as a examples) Gallente have issues.). There needs to be a massive ship balancing soon (We're looking at you CCP Tallest! ;))
I would define it as
Minmatar and Angel ships generally dominate final blows. Their ships tend to be the best of their class almost without exception besides the BS and subcapital level.
Amarr is a distant second best.
Caldari are bipolar: either overpowered (Drake, Tengu, Falcon) or underpowered (most other ships).
Gallente has few competitive ships but they do have some.
Basically the recent balancing only made half sense. Caldari and especially Gallente got some boosts, but where are the Minmatar nerfs besides the Dramiel adjustments? Hail was boosted instead. It makes no sense. |

Takeshi Yamato
ALA Biomedical
13
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Posted - 2011.12.05 11:09:00 -
[6] - Quote
Onictus wrote: Dramiel is pirate faction, not matar....and regardless of what the RPers say in this thread matar and amarr and pretty well balanced against each other overall.
Your claim is contradicted by CCP's data. Ships that use projectile weapons dominate in final blow charts. Also, Angel ships are effectively minmatar ships: they use the same weapons, have the same slot layouts and the typical speed, agility, sig radius values etc. Balance discussion isn't about labels, but about concrete measures. Angel ships are minmatar in anything but their label.
Quote:Yes the Cane is better than a Harbi (barely)
Once again, CCP's own data disagrees. The Cane is far better than the Harbi, and the Drake is somewhat better than the Cane. See the following top 5 final blows chart:
Quote:Battlecruiser: Drake 732,236 Hurricane 629,933 Harbinger 236,607 Myrmidon 116,046 Brutix 85,931
Quote:How many armor canes have you seen lately
Armor mods and rigs need to have their speed penalties removed (replaced by sig radius penalty), then they can finally start competing with shield tankers. Speed makes all the difference. |

Takeshi Yamato
ALA Biomedical
15
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Posted - 2011.12.05 17:25:00 -
[7] - Quote
Quote:The main issue is still that matar is way too good in way too many situations
What exactly creates the overpoweredness?
1) Tracking Enhancers / Computers: falloff bonus is too high. AC ships can stay far out of web and neut range while still doing significant damage. These modules are effectively a second type of damage increasing module for ships that will be fighting in falloff.
2) High tracking + high falloff is a very dangerous combination for ships that are smaller and FASTER. To counter a skirmish ship, you would normally use a smaller and faster ship to pin it down - however autocannons are also great at killing that exact type of ship.
3) In addition to the above, almost every Minmatar ship has spare high slots for neutralizers and ample cpu and grid as well as enough cap to use them. This further helps them to break tanks, control range and kill tacklers without any significant drawbacks.
4) The trademark speed agility works a bit too well with high falloff. It's only both together that are problematic.
5) Shield tanking mods and rigs don't slow them down. The choice durable or fast doesn't have to be made.
6) Freebies like selectable damage types, Hail being plain better than other close range ammo, and surprisingly good damage/ehp ratios for skirmisher ships are unnecessary but exist anyway.
To sum it up in one sentence, autocannon ships are overpowered because they are damn hard to counter. They can deal with almost anything and don't have to take the same risks as other ships do (or suffer from the same drawbacks). They need to have a specific weakness that can be exploited. How that is done is up to CCP. |

Takeshi Yamato
ALA Biomedical
16
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Posted - 2011.12.05 19:50:00 -
[8] - Quote
Onictus wrote: Christ
Confirming Amarr fanbois are too scared to step up to hell cats and to ******* stupid to WARP AWAY.
I thought this **** was PvP 101 if you don't outrun it out gun it.
Yea I get it. Minmatar players are just better than everyone else. Also, CCP statistics mean nothing 
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